AI Insights · Timothy · July 2022
Top 5 Sports Games Performance in Australia, Q2 2022
In Q2 2022, the top 5 sports games in Australia saw varied performance trends in downloads, revenue, and active users. Insights from Sensor Tower reveal detailed weekly data.
In the second quarter of 2022, the top 5 sports games on the unified platform in Australia demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the detailed weekly data for each game, courtesy of Sensor Tower.
8 Ball Pool™ by Miniclip.com showed a declining trend in weekly revenue, starting at around $96K and ending at approximately $48K. Weekly downloads fluctuated, peaking at around 14.7K in early June and stabilizing at 14.4K by the end of the quarter. The game maintained a robust user base, with weekly active users consistently above 350K, peaking at 377.9K in late May.
Soccer Superstar from Real Free Soccer experienced modest weekly revenue, generally staying below $150. Weekly downloads showed an upward trend, increasing from approximately 3.5K at the start of April to over 6.8K by the end of June. Active users also saw a steady rise, from around 30.9K to 42.2K over the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a fluctuating revenue pattern. Weekly revenue started at about $24.8K, peaking at $28.5K in mid-May, and closing the quarter at around $20.5K. Downloads showed a similar fluctuating trend, peaking at 5.7K in late May. Active users remained strong, ranging between 41K and 46.5K throughout the quarter.
NBA 2K Mobile Basketball Game from 2K saw a decline in weekly revenue, starting at $25.9K and ending at $16.8K. Download numbers oscillated, with a peak of 4.5K in mid-June. Weekly active users showed a steady climb, starting at 8.7K and reaching around 10.2K by the end of June.
Basketball Arena - Sports Game by MASOMO LIMITED had a low revenue trend, starting at $2.3K and dropping to about $1.4K by the end of the quarter. Downloads peaked at 6.7K in mid-April but fluctuated throughout the quarter, ending at around 5K. Active users saw growth, peaking at 18.2K in mid-April, with fluctuations and a final count of approximately 16.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.